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Games I've worked on

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Rip-Shroud

Thriller

Horror

Supernatural

First Person

Single Player

3D

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An investigative narrative regarding human transformation with a mystic touch of Brazilian folklore. 
Almost completely solo dev!

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Tools

*Unreal Engine 5

*Figma​

*Google Docs

Companions

*Hannah Ribeiro [Production Asst.]

*Vitor Braga [Soundtrack]

*Vitor Pires [Soundtrack]

*Rael Freitas [Dubbing]

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Downpour

Casual

Runner

Science Fiction

Third Person

Single Player

3D/2D

A short fast-paced runner that alternates between 3D and 2D scenes that represent different timelines.

Contribution Highlights

*Design the game's core mechanics

*Design the game's obstacle types

*Design and implement levels in engine

*Program and implement UI and level transitions

*Program and implement sfx and soundtrack

Tools

*Unreal Engine 5

*Figma​

*GitHub

Companions

*Hannah Ribeiro [Production]

*Lito Kemper [Game/Narrative Design]
*Caio Mello [Game Design Asst.]

*Giovanna Bilotta [2D Art]
*Gabriel Borja [3D Art]

*Guilherme Gratz [Programming]

*João Marcello [Program. Asst.]

*Vitor Braga [Soundtrack]

*Vitor Pires [Soundtrack]

My Roles

*Game/Level Design

*Technical Designer

*Engine Implementation

*Blueprint Programming

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In My Days

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Casual

Cozy

Relaxing

Point & Click

Single Player

2D

A point and click photography game about remembering precious memories as an elderly person.

Contribution Highlights

*Write and update the documentation

*Design the game's mechanics

*Create context + Write the story (fit to mechanics)

*Design and implement levels in engine positioning and fine-tuning layers and actors for parallax fx.

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My Roles

*Game/Level Design

*Writing

*Documentation

*Engine Implementation

Tools

*Unity

*Figma​

*GitHub

Companions 

(Prisma Game Lab)

* Victhor K. [Production]

* João Bozano [Game Design]

* Gabriela Azulay [Art]

* Gabriela Torres [Art]

* Luiza Leite [Art]

* João Marcello [Programming]

* Guilherme Mello [Programming]

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Metrospecter

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Thriller

Puzzle

Cooperative

First Person

Two Players

3D

An underground labyrinth-based exploring adventure with gameplay focused on 2 players' collaboration.

Contribution Highlights

*Design the obstacles/creatures considering a function-based cooperative gameplay

*Design the game's core mechanic

*Design Gameplay loop + visual diagrams

*Design and implement levels in engine

My Roles

*Game/Level Design

*Engine Implementation

Tools

*Unity

*Figma​

*Trello

*GitHub

Companions 

(Prisma Game Lab)

* Haykal [Production]

* Luca Salgado [Game Design]

* João Athaide [Art]

* Juliana Craveiro [Art / Sound]

* Luiza Leite [Art]

* Thomaz Miranda [Programming]

* Felipe Antelo [Programming]

* Vitor Salek [Programming]

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