What were my contributions
I did this game almost entirely on my own with the objective to immerse myself in a solo-dev experience and understand Unreal Engine 5 with practical problem solving during the process. The main goal was to have something that could feel like a game developed by a whole team, with modern graphics, proper interactions and an original story.
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The things I did not create myself were 3D/2D assets that you can see in the game, the composition of the soundtrack and dubbing most of the characters. The credits are properly given inside the game's "credits" screen.
Overview
​​Concept
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Focuses on immersion and environmental storytelling.
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Story is relatable but unsettling, encouraging curiosity.
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Players uncover the narrative by exploring subtle changes in the environment.
Design
Core Mechanic: Exploration
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Single scenario: the character’s bedroom, filled with personal objects.
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Room changes each level, reflecting the character’s routine and external influences.
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Small environmental details tell the story passively.
Player Actions:
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Walking and interacting only.
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Interactions are divided into:
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Narrative: Scripted lines revealing story/character personality.
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Event/Key: Triggers for puzzles/level progression.
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Limits: Explains why the player can’t leave the room.
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Level Design:
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Structured around information delivery order.
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Guides puzzles and story progression through interactions.
Writing
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Dialogue is introspective—character talks to themselves.
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Avoids over-explaining (maintains immersion).
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Focuses on routine disruptions and folklore intrusion.
Story & Themes
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Blends Brazilian folklore (witch tale) with daily life.
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Players distinguish between normal routine and supernatural influence.
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Room’s state evolves, raising questions: How? Why? Where is this going?
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